![]() Ideal for hunting small rodents, crabs and small birds.Īrrows coated in Oleander extract. The player can then craft and use a multitude of different to take down different targets, including both animals and gunslingers. The Bow can used to silently kill targets from afar, and most fired arrows are retrievable. The Bow is given to the player for free by Charles Smith, during the mission "The Aftermath of Genesis", in order to hunt deer. Note: The Sawed-off Shotgun occupies a holster/handgun slot and can therefore be dual-wielded if two are acquired. This characteristic make them a good choice for clearing enemies out of rooms and buildings. The shotguns are unmatched when it comes to inflicting damage at close range. Springfield Model 1873 "Trapdoor" Carbine Note: Players are forced to look through a scope when they take aim with Carcano Rifle or Rolling Block Rifle. Nevertheless, their low rate of fire and small ammo capacities make them ill-suited for the close range firefight. The rifles, with exception of Varmint Rifle, provide the greatest damage out of all firearms. The repeaters are well-rounded firearms with decent damages, high rates of fire and large ammo capacities. They also can be equipped with scopes to assist players in shooting from a distance. The weapons of choice for the medium-to-long range gunfight. Smith & Wesson Model 3 "Schofield" Revolver Assuming the weapon is in good condition without customizations and familiarity boosts, each weapon's stats are as follows:Ĭolt Model 1873 Single Action Army Revolver ![]() The main difference between pistols and revolvers is that pistols tend to have a higher rate of fire and a higher ammo capacity, while revolvers tend to have greater damage and more accuracy. They generally have short ranges and a high firing rate. Red Dead Redemption: Undead Nightmare Pack ReviewĢ7 October 2010 Firearms Pistols and Revolvers Indicates the real-life model the firearm is based upon. Indicates the general price of the firearm. Indicates the number of rounds the firearm can hold. Indicates the reloading speed the firearm can cycle ammunition how fast the firearm is reloaded. Indicates the accuracy the firearm can hit its target how exact the firearm can manage to land a hit. Indicates the firing rate the firearm can shoot its bullets how fast the firearm can fire. Indicates the range or the distance the firearm can reach onto a target how far the firearm can shoot before losing effectivity. Indicates the damage the firearm can inflict onto a target. Numbered values marked in italicized red text is the maximum value of a stat, which is achieved when a weapon is customized, In good condition, high familiarity and certain ammo. ![]() 1.0 is the lowest value for a firearm stat and 4.0 is the highest. Numbered values in the following tables are the weapon stats based on its condition, these range from its default stats, modified, degraded or cleaned conditions.
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